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BI1PR3: Programming

BI1PR3: Programming

Module code: BI1PR3

Module provider: School of Biological Sciences

Credits: 20

Level: Level 1 (Certificate)

When you'll be taught: Semester 1 / 2

Module convenor: Dr Evangelos Delivopoulos, email: e.delivopoulos@reading.ac.uk

Module co-convenor: Eur Ing Professor Simon Sherratt, email: r.s.sherratt@reading.ac.uk

Pre-requisite module(s):

Co-requisite module(s):

Pre-requisite or Co-requisite module(s):

Module(s) excluded:

Placement information: NA

Academic year: 2024/5

Available to visiting students: Yes

Talis reading list: No

Last updated: 21 May 2024

Overview

Module aims and purpose

This module introduces students to procedural and object-oriented programming. The C and C++ programming languages within the Windows Visual Studio integrated development environment are used for examples and practical work. You will gain practical programming skills in developing and writing your own programs. By the end of the module, you will be able to predict the outputs a segment of code will produce. You will write moderately complex programs in C/C++, using a variety of programming constructs, such as classes, objects, arrays, loops and conditionals. 

This module will provide you with a strong foundation in programming. You will learn fundamental problem analysis techniques, logic, and design algorithmic solutions. You will gain a broad understanding of different programming approaches and constructs and be able to employ the ones suited best to a particular problem. 

By the end of the module, you will design and program your own software: a grid-based game or an organization toolkit for your local General Practice clinic. 

Module learning outcomes

By the end of the module, it is expected that students will be able to:

  1. Demonstrate how to compile and run programs within an integrated development environment
  2. Demonstrate how to edit and debug programs
  3. Recognise programming constructs in C/C++
  4. Predict what a segment of code will produce (tracing)
  5. Develop a program

Module content

Lecture material includes the following topics: 

  • Problem solving, 
  • Logic, 
  • Keywords and operators in C/C++, libraries in C/C++ 
  • Computer architecture 
  • Variables in C/C++: characters, strings, integers, floats, structures, unions 
  • User interaction: formatted input/output 
  • Conditional statements: if…then, do…while, while, switch 
  • Loops and arrays 
  • Functions and scope, casting 
  • Pointers 
  • File processing 
  • Data structures 
  • Classes: objects, constructors inheritance, polymorphism, virtual functions (static/dynamic binding) 
  • Function overloading, default arguments 

Practical classes include the following training / activities: 

  • Good coding practice: writing comments, structuring your code properly 
  • Use of conditionals and nested if…then…else statements 
  • Use of loops and arrays to handle large amounts of data 
  • Use of functions, passing parameters by value and by reference 
  • Designing and writing a class 
  • Instantiating objects and arrays of objects 
  • Use of constructors and overloaded constructors 
  • Use of inheritance and overriding functions 

Structure

Teaching and learning methods

The learning outcomes will be met through a mixture of lectures, PC-based practical classes, self-directed learning and directed independent study. Appropriate supplementary information and reading lists will be provided on Blackboard.   

Practical sessions will prepare and support students to write their own grid-based game or software package for a local General Practice clinic. 

Study hours

At least 40 hours of scheduled teaching and learning activities will be delivered in person, with the remaining hours for scheduled and self-scheduled teaching and learning activities delivered either in person or online. You will receive further details about how these hours will be delivered before the start of the module.


 Scheduled teaching and learning activities  Semester 1  Semester 2  Summer
Lectures 12 6
Seminars
Tutorials
Project Supervision
Demonstrations
Practical classes and workshops 12 6
Supervised time in studio / workshop
Scheduled revision sessions
Feedback meetings with staff 4
Fieldwork
External visits
Work-based learning


 Self-scheduled teaching and learning activities  Semester 1  Semester 2  Summer
Directed viewing of video materials/screencasts 40 20
Participation in discussion boards/other discussions
Feedback meetings with staff
Other
Other (details)


 Placement and study abroad  Semester 1  Semester 2  Summer
Placement
Study abroad

Please note that the hours listed above are for guidance purposes only.

 Independent study hours  Semester 1  Semester 2  Summer
Independent study hours 100

Please note the independent study hours above are notional numbers of hours; each student will approach studying in different ways. We would advise you to reflect on your learning and the number of hours you are allocating to these tasks.

Semester 1 The hours in this column may include hours during the Christmas holiday period.

Semester 2 The hours in this column may include hours during the Easter holiday period.

Summer The hours in this column will take place during the summer holidays and may be at the start and/or end of the module.

Assessment

Requirements for a pass

Students need to achieve an overall module mark of 40% to pass this module.

Students taking the BEng Biomedical Engineering programme must also achieve a mark of at least 30% in each assessment.

Summative assessment

Type of assessment Detail of assessment % contribution towards module mark Size of assessment Submission date Additional information
In-class test administered by School/Dept Online Blackboard MCQ test 20 18 questions in 1 hour Semester 1, Teaching Week 12 17 MQCs and 1 long answer question.
Portfolio or Journal Lab practicals 30 4 x programs with representative outputs Semester 1, Teaching Week 12 Throughout semester 1, students will be completing a range of programming labs to supplement learning. Students will develop a portfolio of their work (their programs and evidence they work.) Labs in semester 2 receive formative feedback before the project report.
Written coursework assignment Project report 50 3,500 word report Semester 2, Teaching Week 12

Penalties for late submission of summative assessment

The Support Centres will apply the following penalties for work submitted late:

Assessments with numerical marks

  • where the piece of work is submitted after the original deadline (or any formally agreed extension to the deadline): 10% of the total marks available for that piece of work will be deducted from the mark for each working day (or part thereof) following the deadline up to a total of three working days;
  • the mark awarded due to the imposition of the penalty shall not fall below the threshold pass mark, namely 40% in the case of modules at Levels 4-6 (i.e. undergraduate modules for Parts 1-3) and 50% in the case of Level 7 modules offered as part of an Integrated Masters or taught postgraduate degree programme;
  • where the piece of work is awarded a mark below the threshold pass mark prior to any penalty being imposed, and is submitted up to three working days after the original deadline (or any formally agreed extension to the deadline), no penalty shall be imposed;
  • where the piece of work is submitted more than three working days after the original deadline (or any formally agreed extension to the deadline): a mark of zero will be recorded.

Assessments marked Pass/Fail

  • where the piece of work is submitted within three working days of the deadline (or any formally agreed extension of the deadline): no penalty will be applied;
  • where the piece of work is submitted more than three working days after the original deadline (or any formally agreed extension of the deadline): a grade of Fail will be awarded.

The University policy statement on penalties for late submission can be found at: https://www.reading.ac.uk/cqsd/-/media/project/functions/cqsd/documents/qap/penaltiesforlatesubmission.pdf

You are strongly advised to ensure that coursework is submitted by the relevant deadline. You should note that it is advisable to submit work in an unfinished state rather than to fail to submit any work.

Formative assessment

Formative assessment is any task or activity which creates feedback (or feedforward) for you about your learning, but which does not contribute towards your overall module mark.

Students will receive feedback, while writing code during practical sessions. 

Students will receive formative feedback from labs in semester 2. 

Formative practical sessions during semester 2 will provide student with feedback on their projects as their project develops. 

Reassessment

Type of reassessment Detail of reassessment % contribution towards module mark Size of reassessment Submission date Additional information
In-class test administered by School/Dept Online Blackboard MCQ test 20 18 questions in 1 hour During the University resit period 17 MQCs and 1 long answer question.
Portfolio or Journal Portfolio 30 During the University resit period
Written coursework assignment Project report 50 3,500 words During the University resit period

Additional costs

Item Additional information Cost
Computers and devices with a particular specification
Required textbooks
Specialist equipment or materials
Specialist clothing, footwear, or headgear
Printing and binding
Travel, accommodation, and subsistence

THE INFORMATION CONTAINED IN THIS MODULE DESCRIPTION DOES NOT FORM ANY PART OF A STUDENT'S CONTRACT.

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