CS3VR16-Virtual Reality
Module Provider: Computer Science
Number of credits: 10 [5 ECTS credits]
Level:6
Terms in which taught: Spring term module
Pre-requisites:
Non-modular pre-requisites:
Co-requisites:
Modules excluded:
Current from: 2019/0
Email: r.j.mitchell@reading.ac.uk
Type of module:
Summary module description:
This module covers techniques used in virtual reality.
Aims:
To describe virtual reality in terms of the scientific issues, application areas and strengths and weaknesses of the technology. To provide hands-on experience of various devices and software.
This module also encourages students to develop a set of professional skills, such as creativity (of virtual world), group work, scripting and effective use of commercial software.
Assessable learning outcomes:
By the end of the module, the student should be able to demonstrate an understanding of the techniques used in Virtual Reality and 3D modelling skills. The student will be able to compare the applicability of various VR technologies to given applications and be able to apply their understanding to the design of an entire VR system, composing display technology and software.
Additional outcomes:
Outline content:
In a virtual reality, users can interact within a 3D computer-generated environment through multi-modal displays that support interaction through vision, hearing, and touch. This course will discuss what is (and is not) virtual reality, introduce topics relating to perception of virtual environments (e.g. stereo vision and sound localisation), and introduce a range of display and input technologies (e.g. head-mounted displays, cubic projection displays, and tracking technologies). The course will develop the mathematical and programming framework for highly interactive environments including modelling and animation of 3D objects, and the programming techniques used to render these in real-time.
Brief description of teaching and learning methods:
The module comprises 2 lectures per week, assignments and some revision tutorials. The assignment will give students skills in creating interactive virtual environments.
Autumn | Spring | Summer | |
Lectures | 20 | 0 | |
Tutorials | 0 | ||
Guided independent study: | 80 | 0 | |
Total hours by term | 100 | 0 | |
Total hours for module | 100 |
Method | Percentage |
Written exam | 50 |
Set exercise | 50 |
Summative assessment- Examinations:
One 1.5 hour examination paper in May/June.
Summative assessment- Coursework and in-class tests:
Formative assessment methods:
Penalties for late submission:
The Module Convener will apply the following penalties for work submitted late:
The University policy statement on penalties for late submission can be found at: http://www.reading.ac.uk/web/FILES/qualitysupport/penaltiesforlatesubmission.pdf
You are strongly advised to ensure that coursework is submitted by the relevant deadline. You should note that it is advisable to submit work in an unfinished state rather than to fail to submit any work.
Assessment requirements for a pass:
A mark of 40% overall.
Reassessment arrangements:
One examination paper of 1.5 hours duration in August/September - the resit module mark will be the higher of the exam mark (100% exam) and the exam mark plus previous coursework marks (50% exam, 50% coursework).
Additional Costs (specified where applicable):
1) Required text books:
2) Specialist equipment or materials:
3) Specialist clothing, footwear or headgear:
4) Printing and binding:
5) Computers and devices with a particular specification:
6) Travel, accommodation and subsistence:
Last updated: 8 April 2019
THE INFORMATION CONTAINED IN THIS MODULE DESCRIPTION DOES NOT FORM ANY PART OF A STUDENT'S CONTRACT.